Gamificação e Literacia Mediática: uma nova abordagem para combater e desinformação no jornalismo digital
Abstract
The increasing spread of disinformation in the digital environment represents one of the main challenges for journalism and, in particular, for media literacy. Fact-checking has become an essential tool in the fight against fake news, but its effectiveness depends on the public's engagement in verifying information. In this context, gamification may offer an innovative strategy to promote learning and active participation in detecting false news. This study explores the potential relationship between digital journalism and gamification, analyzing how players can be involved in fact-checking processes. Based on a review of the literature on disinformation and digital engagement strategies, we propose a theoretical model for an educational game, in the form of an interactive quiz, aimed at enhancing players’ critical capacity in analyzing journalistic content. The proposal highlights the potential benefits and challenges of this approach, while also contributing to future research and the development of projects related to gamification and digital journalism.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 3.0 Unported License.
Estudos em Comunicação/Communication Studies is an Open Access journal. All its content is freely available without charge to the user or his institution. Users are allowed to read, download, copy, distribute, print, search, or link to the full texts of the articles in this journal without asking prior permission from the publisher or the author. Estudos em Comunicação, by Labcom, is licensed under a Creative Commons Atribuição-NãoComercial-SemDerivações 3.0 Unported License. By submitting your work to Estudos em Comunicação/Communication studies you confirm you are the author and own the copyright, that the content is original and previously unpublished, and that you agree to the licensing terms.
